<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Monitor - Category - 7items</title><link>https://7items.com/monitor/</link><description>Monitor - Category - 7items</description><language>en</language><managingEditor>contact@7items.com (7items)</managingEditor><webMaster>contact@7items.com (7items)</webMaster><lastBuildDate>Sun, 20 Sep 2026 15:36:39 +0000</lastBuildDate><atom:link href="https://7items.com/monitor/" rel="self" type="application/rss+xml"/><item><title>AI upscaling on LG's UltraGear evo aims at a true 5K look</title><link>https://7items.com/monitor/ai-upscaling-on-lgs-ultragear-evo-aims-at-a-true-5k-look/</link><pubDate>Sun, 20 Sep 2026 15:36:39 +0000</pubDate><author>contact@7items.com (7items)</author><guid>https://7items.com/monitor/ai-upscaling-on-lgs-ultragear-evo-aims-at-a-true-5k-look/</guid><description><![CDATA[<div class="featured-image">
                <img src="/ai-upscaling-on-lgs-ultragear-evo-aims-at-a-true-5k-look.png" referrerpolicy="no-referrer">
            </div><p>LG&rsquo;s 5K AI upscaling runs inside the monitor, on a built-in processor, after your graphics card has already finished the frame. Three of the five 2026 UltraGear evo models carry it. Because it only ever sees finished pixels, it can clean up edges and gradients but cannot rebuild detail the game never rendered.</p>
<section class="key-takeaways">
  <h2 id="key-takeaways" class="key-takeaways-title">
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    </svg>
    <span>Key Takeaways</span>
  </h2>
  <div class="key-takeaways-body">
<ul>
<li>LG&rsquo;s 5K AI upscaling happens inside the monitor, downstream of your graphics card.</li>
<li>Only three of the five 2026 UltraGear evo models include it.</li>
<li>It smooths edges and gradients but cannot invent detail that was never drawn.</li>
<li>The feature needs a 1080p or better source, and stays off below that.</li>
<li>Leave it on for video and handhelds, off for competitive shooters.</li>
</ul>

  </div>
</section>

<h2 id="what-lgs-5k-ai-upscaling-is-and-where-it-runs">What LG&rsquo;s 5K AI upscaling is and where it runs</h2>
<p>A processor inside the monitor takes whatever signal arrives over the cable and scales it to the panel&rsquo;s native resolution in real time. LG describes it on its <a href="https://www.lg.com/uk/ces2026/ultragear-evo/" target="_blank" rel="nofollow">CES 2026 UltraGear evo page</a>
 as enhancing content from any device, with no GPU upgrade needed. That last part is true, and it is the real selling point.</p>]]></description></item><item><title>The best OLED gaming monitors that shipped on time in 2026</title><link>https://7items.com/monitor/the-best-oled-gaming-monitors-that-shipped-on-time-in-2026/</link><pubDate>Wed, 16 Sep 2026 09:47:43 +0000</pubDate><author>contact@7items.com (7items)</author><guid>https://7items.com/monitor/the-best-oled-gaming-monitors-that-shipped-on-time-in-2026/</guid><description><![CDATA[<div class="featured-image">
                <img src="/the-best-oled-gaming-monitors-that-shipped-on-time-in-2026.png" referrerpolicy="no-referrer">
            </div><p>Picking the best OLED gaming monitors of 2026 gets easier once you count panels. Seven new panels carried 33 branded monitors into the 2026 announcement pile. Only 10 of those badges reached US retail listings, so this ranking covers the ones you can order.</p>
<section class="key-takeaways">
  <h2 id="key-takeaways" class="key-takeaways-title">
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      <path d="M15.5 7l1.2 1.2L19 6"></path>
    </svg>
    <span>Key Takeaways</span>
  </h2>
  <div class="key-takeaways-body">
<ul>
<li>One panel can appear under ten brand names, so announcement counts mislead.</li>
<li>Seven big panels produced 33 monitors, and only 10 reached US shops.</li>
<li>A 32-inch 4K 240Hz OLED was badged four times and shipped zero times.</li>
<li>Burn-in cover now stretches to four years on one Gigabyte screen.</li>
<li>Buy on the panel and the warranty; the brand badge tells you little.</li>
</ul>

  </div>
</section>

<h2 id="how-this-list-was-put-together">How this list was put together</h2>
<p>Counting happens at the panel level. Only two companies make OLED monitor panels at scale, LG Display and Samsung Display, as the <a href="https://www.flatpanelshd.com/news.php?subaction=showfull&amp;id=1767877243" target="_blank" rel="nofollow">FlatpanelsHD 2026 launch list</a>
 points out. When ten monitors share one panel, they share its brightness and its refresh ceiling. <strong>So each panel gets exactly one recommendation here: the best version of it you can buy.</strong></p>]]></description></item><item><title>Keep your Tandem WOLED under 150 nits and it lasts longer</title><link>https://7items.com/monitor/keep-your-tandem-woled-under-150-nits-and-it-lasts-longer/</link><pubDate>Sat, 12 Sep 2026 17:42:22 +0000</pubDate><author>contact@7items.com (7items)</author><guid>https://7items.com/monitor/keep-your-tandem-woled-under-150-nits-and-it-lasts-longer/</guid><description><![CDATA[<div class="featured-image">
                <img src="/keep-your-tandem-woled-under-150-nits-and-it-lasts-longer.png" referrerpolicy="no-referrer">
            </div><p>Tandem WOLED burn-in is a current density problem, and current density follows the brightness slider. Hold SDR output near 150 nits during long static work and you do more for the panel than every other habit combined.</p>
<section class="key-takeaways">
  <h2 id="key-takeaways" class="key-takeaways-title">
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      <path d="M15.5 7l1.2 1.2L19 6"></path>
    </svg>
    <span>Key Takeaways</span>
  </h2>
  <div class="key-takeaways-body">
<ul>
<li>Panel wear follows current, and the brightness slider is what sets the current.</li>
<li>Keeping desktop brightness near 150 nits is the one habit worth real effort.</li>
<li>Blue subpixels wear almost twice as fast at 400 nits as at 200.</li>
<li>Screensavers and burn-in fixer videos change close to nothing on a modern screen.</li>
<li>Heat drives wear too, so airflow behind the screen beats another software trick.</li>
</ul>

  </div>
</section>

<h2 id="why-a-tandem-stack-lasts-longer-than-single-layer-oled">Why a tandem stack lasts longer than single-layer OLED</h2>
<p>A tandem panel stacks two emissive layers on top of each other, separated by a charge generation layer. Both layers light up together. To hit a given brightness, each one only has to work about half as hard as the single layer in an older panel. Samsung takes the same idea further with <a href="/monitor/five-stacked-blue-layers-push-penta-tandem-to-1300-nits/" rel="">five stacked blue layers</a>
, reaching 1,300 nits on QD-OLED monitors. LG Display can also spend that headroom the other way, as its <a href="/monitor/220-ppi-puts-lgs-5k-tandem-woled-into-retina-territory/" rel="">27-inch 5K Tandem WOLED</a>
 trades brightness for 220 PPI density.</p>]]></description></item><item><title>Certified DP80 cables carry the full 80Gbps over 1.2m</title><link>https://7items.com/monitor/certified-dp80-cables-carry-the-full-80gbps-over-1-2m/</link><pubDate>Tue, 08 Sep 2026 13:28:11 +0000</pubDate><author>contact@7items.com (7items)</author><guid>https://7items.com/monitor/certified-dp80-cables-carry-the-full-80gbps-over-1-2m/</guid><description><![CDATA[<div class="featured-image">
                <img src="/certified-dp80-cables-carry-the-full-80gbps-over-1-2m.png" referrerpolicy="no-referrer">
            </div><p>DP80 cable length is the overlooked limit on DisplayPort 2.1. A VESA-certified passive DP80 cable carries the full 80Gbps of UHBR20, but certification stops at 1.2 metres, and plenty of certified cables are only 1m or 0.8m. When a cable can&rsquo;t hold that rate, the link drops a tier and the picture keeps working, so nothing tells you.</p>
<section class="key-takeaways">
  <h2 id="key-takeaways" class="key-takeaways-title">
    <svg class="key-takeaways-icon" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true">
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    </svg>
    <span>Key Takeaways</span>
  </h2>
  <div class="key-takeaways-body">
<ul>
<li>Passive DP80 cables stop at 1.2m, and many are only 1m or 0.8m.</li>
<li>Active DP80LL cables reach 3m and cost far more than passive copper.</li>
<li>A cable that can&rsquo;t keep up drops the link with no warning.</li>
<li>5K2K at 165Hz needs about 60Gbps, so DSC is mandatory below UHBR20.</li>
<li>Linux can show your real link rate in one file. Windows can&rsquo;t.</li>
</ul>

  </div>
</section>

<h2 id="what-dp80-uhbr20-and-displayport-21-mean">What DP80, UHBR20 and DisplayPort 2.1 mean</h2>
<p><strong>UHBR is the speed tier, and there are three of them.</strong> DisplayPort 2.1 defines UHBR10, UHBR13.5 and UHBR20, named for the gigabits per lane. A normal DisplayPort link uses four lanes, so the totals come out as shown in <a href="https://tftcentral.co.uk/articles/a-guide-to-displayport-2-1-and-previously-2-0-certifications-standards-cables-and-areas-of-confusion-and-concern" target="_blank" rel="nofollow">TFTCentral&rsquo;s guide to DisplayPort 2.1</a>
.</p>]]></description></item><item><title>Gigabyte covers the FO27Q28G against burn-in for 4 years</title><link>https://7items.com/monitor/gigabyte-covers-the-fo27q28g-against-burn-in-for-4-years/</link><pubDate>Fri, 04 Sep 2026 14:46:57 +0000</pubDate><author>contact@7items.com (7items)</author><guid>https://7items.com/monitor/gigabyte-covers-the-fo27q28g-against-burn-in-for-4-years/</guid><description><![CDATA[<div class="featured-image">
                <img src="/gigabyte-covers-the-fo27q28g-against-burn-in-for-4-years.png" referrerpolicy="no-referrer">
            </div><p>Gigabyte&rsquo;s burn-in warranty on the 27-inch Aorus FO27Q28G runs four years. Every other premium OLED brand stops at three, so this is a first. The extra year is a bet with Gigabyte&rsquo;s own repair budget behind it, drawn from its accelerated-life testing. Coverage reaches two models, the FO27Q28G and the FO27Q24G.</p>
<section class="key-takeaways">
  <h2 id="key-takeaways" class="key-takeaways-title">
    <svg class="key-takeaways-icon" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true">
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      <path d="M15.5 7l1.2 1.2L19 6"></path>
    </svg>
    <span>Key Takeaways</span>
  </h2>
  <div class="key-takeaways-body">
<ul>
<li>Gigabyte covers the Aorus FO27Q28G against burn-in for four years.</li>
<li>Rival premium OLED monitors stop at three years, so this is a first.</li>
<li>Only two Aorus models get the extra year; the rest of the range keeps three.</li>
<li>Warranties pay for burn-in, never for image retention that fades on its own.</li>
<li>A longer warranty tells you more than any lifespan slide.</li>
</ul>

  </div>
</section>

<h2 id="what-the-fo27q28g-burn-in-warranty-covers">What the FO27Q28G burn-in warranty covers</h2>
<p>The four years are two policies stacked. Gigabyte sells the <a href="https://www.gigabyte.com/Monitor/AORUS-ELITE-FO27Q28G" target="_blank" rel="nofollow">Aorus Elite FO27Q28G</a>
 with a three-year standard warranty, then adds a fourth year that only pays out for panel burn-in. So years one to three cover the whole monitor, and year four covers the panel alone.</p>]]></description></item><item><title>The QD-OLED text fix skips Samsung's 32-inch Odyssey G80SH</title><link>https://7items.com/monitor/the-qd-oled-text-fix-skips-samsungs-32-inch-odyssey-g80sh/</link><pubDate>Mon, 31 Aug 2026 15:45:51 +0000</pubDate><author>contact@7items.com (7items)</author><guid>https://7items.com/monitor/the-qd-oled-text-fix-skips-samsungs-32-inch-odyssey-g80sh/</guid><description><![CDATA[<div class="featured-image">
                <img src="/the-qd-oled-text-fix-skips-samsungs-32-inch-odyssey-g80sh.png" referrerpolicy="no-referrer">
            </div><p>QD-OLED text looks fuzzy because the subpixels sit in a triangle instead of a vertical stripe. Samsung Display has now changed that with its fifth-generation V-Stripe panels. The 32-inch Odyssey G80SH is not one of them. It carries the older 4K panel at about 140 pixels per inch, down from 163 on a 27-inch 4K screen.</p>
<section class="key-takeaways">
  <h2 id="key-takeaways" class="key-takeaways-title">
    <svg class="key-takeaways-icon" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true">
      <rect x="4" y="3" width="16" height="18" rx="2" ry="2"></rect>
      <path d="M8 8h5"></path>
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      <path d="M8 17h8"></path>
      <path d="M15.5 7l1.2 1.2L19 6"></path>
    </svg>
    <span>Key Takeaways</span>
  </h2>
  <div class="key-takeaways-body">
<ul>
<li>The triangle subpixel layout is what makes QD-OLED text look fuzzy.</li>
<li>Samsung&rsquo;s new V-Stripe panels line the red, green and blue emitters up vertically.</li>
<li>The 32-inch Odyssey G80SH appears to use the older panel, so text is unchanged.</li>
<li>Stretching 4K from 27 to 32 inches drops density from 163 PPI to about 140.</li>
<li>Test any OLED with black text on a white page at 100 percent scaling.</li>
</ul>

  </div>
</section>

<h2 id="why-qd-oled-text-looks-fuzzy-in-the-first-place">Why QD-OLED text looks fuzzy in the first place</h2>
<p>Windows and most Linux desktops sharpen small text with subpixel antialiasing. The trick assumes every pixel is a left-to-right stripe of red, green and blue. That lets the renderer light one third of a pixel and shift a letter edge by a fraction of a pixel.</p>]]></description></item><item><title>Past 360Hz each refresh saves well under a millisecond</title><link>https://7items.com/monitor/past-360hz-each-refresh-saves-well-under-a-millisecond/</link><pubDate>Sun, 30 Aug 2026 08:51:27 +0000</pubDate><author>contact@7items.com (7items)</author><guid>https://7items.com/monitor/past-360hz-each-refresh-saves-well-under-a-millisecond/</guid><description><![CDATA[<div class="featured-image">
                <img src="/past-360hz-each-refresh-saves-well-under-a-millisecond.png" referrerpolicy="no-referrer">
            </div><p>Refresh rate input lag above 360Hz keeps shrinking, but <strong>each step now saves well under a millisecond</strong>. Moving from 360Hz to 500Hz trims real center-screen input lag by about 0.39ms, while the frame-window math gives only 0.69 to 0.78ms per step. Above 360Hz, your mouse, CPU, and game engine decide the felt delay.</p>
<section class="key-takeaways">
  <h2 id="key-takeaways" class="key-takeaways-title">
    <svg class="key-takeaways-icon" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true">
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    </svg>
    <span>Key Takeaways</span>
  </h2>
  <div class="key-takeaways-body">
<ul>
<li>Past 360Hz, each refresh jump saves well under one millisecond.</li>
<li>Going 360Hz to 500Hz cut real input lag by about 0.39ms in testing.</li>
<li>The big win is 60Hz to 144Hz, which alone drops almost 10ms.</li>
<li>Above 360Hz, your mouse, CPU, and game usually decide the lag.</li>
<li>Most players cannot tell 360Hz from 480Hz in a blind test.</li>
</ul>

  </div>
</section>

<h2 id="how-much-does-refresh-rate-cut-input-lag-above-360hz">How much does refresh rate cut input lag above 360Hz?</h2>
<p>Refresh rate sets how often a screen can paint a new image. The time between refreshes shrinks fast at first, then flattens. By 360Hz the gap is down to 2.78ms, and each step past it trims only a fraction of a millisecond. Those are the raw display numbers, before the rest of your system gets involved.</p>]]></description></item><item><title>Xbox and the PS5 handle HDMI VRR through different ports</title><link>https://7items.com/monitor/xbox-and-the-ps5-handle-hdmi-vrr-through-different-ports/</link><pubDate>Sat, 29 Aug 2026 16:50:07 +0000</pubDate><author>contact@7items.com (7items)</author><guid>https://7items.com/monitor/xbox-and-the-ps5-handle-hdmi-vrr-through-different-ports/</guid><description><![CDATA[<div class="featured-image">
                <img src="/xbox-and-the-ps5-handle-hdmi-vrr-through-different-ports.png" referrerpolicy="no-referrer">
            </div><p>HDMI VRR reaches the same tear-free result on both consoles, but through different ports. The PS5 runs variable refresh rate only over HDMI 2.1, while the Xbox Series X and S also run it over HDMI 2.0 and 1.4. The PS5 caps its output at 32Gbps, so a monitor&rsquo;s full 48Gbps port stays optional.</p>
<section class="key-takeaways">
  <h2 id="key-takeaways" class="key-takeaways-title">
    <svg class="key-takeaways-icon" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true">
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      <path d="M8 17h8"></path>
      <path d="M15.5 7l1.2 1.2L19 6"></path>
    </svg>
    <span>Key Takeaways</span>
  </h2>
  <div class="key-takeaways-body">
<ul>
<li>The PS5 does VRR only over HDMI 2.1; the Xbox does it over older ports too.</li>
<li>Both need a full HDMI 2.1 screen and an Ultra High Speed cable for 4K 120Hz.</li>
<li>The PS5 never sends more than 32Gbps, so a 48Gbps port is optional.</li>
<li>An &ldquo;HDMI 2.1&rdquo; label alone does not promise VRR or ALLM will work.</li>
<li>The PS5 wants HDMI-Forum VRR; plain FreeSync can still leave it tearing.</li>
</ul>

  </div>
</section>

<h2 id="how-do-the-ps5-and-xbox-handle-hdmi-vrr-differently">How do the PS5 and Xbox handle HDMI VRR differently?</h2>
<p>Variable refresh rate, or VRR, matches the screen&rsquo;s refresh rate to the console&rsquo;s live frame output. It kills tearing and smooths the stutter that shows up when frame rates swing in demanding games.</p>]]></description></item><item><title>Alienware AW3926QW vs AW3426DWM</title><link>https://7items.com/monitor/alienware-aw3926qw-vs-aw3426dwm/</link><pubDate>Sat, 29 Aug 2026 16:10:31 +0000</pubDate><author>contact@7items.com (7items)</author><guid>https://7items.com/monitor/alienware-aw3926qw-vs-aw3426dwm/</guid><description><![CDATA[<div class="featured-image">
                <img src="/alienware-aw3926qw-vs-aw3426dwm.png" referrerpolicy="no-referrer">
            </div><p>Alienware AW3926QW vs AW3426DWM comes down to $750 and what that money buys. The AW3926QW is a 39-inch 5120x2160 OLED at $1,099.99. The AW3426DWM is a 34-inch 3440x1440 VA screen at $349.99. The gap buys pixels, contrast and a KVM. Refresh rate goes the other way: the cheaper VA panel runs at 240Hz against the OLED&rsquo;s 165Hz.</p>
<section class="key-takeaways">
  <h2 id="key-takeaways" class="key-takeaways-title">
    <svg class="key-takeaways-icon" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true">
      <rect x="4" y="3" width="16" height="18" rx="2" ry="2"></rect>
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      <path d="M15.5 7l1.2 1.2L19 6"></path>
    </svg>
    <span>Key Takeaways</span>
  </h2>
  <div class="key-takeaways-body">
<ul>
<li>The pricier AW3926QW is not the faster screen on paper.</li>
<li>Its 5120x2160 panel packs about 143 pixels per inch against 110.</li>
<li>The $349.99 VA model wins refresh rate, 240Hz against 165Hz.</li>
<li>Only the OLED has a KVM, 90W laptop charging and burn-in cover.</li>
<li>Buy VA for fast shooters, OLED for text, film and colour.</li>
</ul>

  </div>
</section>

<h2 id="alienware-aw3926qw-vs-aw3426dwm-at-a-glance">Alienware AW3926QW vs AW3426DWM at a glance</h2>
<p>The <a href="https://www.dell.com/en-us/shop/alienware-39-5k-oled-gaming-monitor-aw3926qw/apd/210-bwyz/monitors-monitor-accessories" target="_blank" rel="nofollow">Alienware AW3926QW</a>
 is the flagship: a 39-inch tandem OLED with a 5120x2160 panel, a 1500R curve and a $1,099.99 price. The <a href="https://www.dell.com/en-us/shop/alienware-34-240hz-gaming-monitor-aw3426dwm/apd/210-bwlq/monitors-monitor-accessories" target="_blank" rel="nofollow">Alienware AW3426DWM</a>
 is the value model: a 34-inch VA LCD at 3440x1440, the same 1500R curve, and $349.99 against a $399.99 list.</p>]]></description></item><item><title>Turn on BFI and the PG34WCDM clears OLED motion blur</title><link>https://7items.com/monitor/turn-on-bfi-and-the-pg34wcdm-clears-oled-motion-blur/</link><pubDate>Sat, 29 Aug 2026 11:53:52 +0000</pubDate><author>contact@7items.com (7items)</author><guid>https://7items.com/monitor/turn-on-bfi-and-the-pg34wcdm-clears-oled-motion-blur/</guid><description><![CDATA[<div class="featured-image">
                <img src="/turn-on-bfi-and-the-pg34wcdm-clears-oled-motion-blur.png" referrerpolicy="no-referrer">
            </div><p>Black frame insertion clears OLED motion blur on Asus&rsquo;s ROG Swift PG34WCDM, where it ships as ELMB. Turn it on and the panel drops a black frame every 8.33ms, cutting the persistence blur that smears fast motion. In return it locks to 120Hz in SDR, needs variable refresh off, and dims the picture.</p>
<section class="key-takeaways">
  <h2 id="key-takeaways" class="key-takeaways-title">
    <svg class="key-takeaways-icon" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true">
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      <path d="M15.5 7l1.2 1.2L19 6"></path>
    </svg>
    <span>Key Takeaways</span>
  </h2>
  <div class="key-takeaways-body">
<ul>
<li>BFI drops black frames between the real ones, so motion blurs less.</li>
<li>It works cleaner on OLED than LCD because OLED pixels switch almost instantly.</li>
<li>The picture gets dimmer, since black frames mean less light on screen.</li>
<li>On the PG34WCDM it runs only at a fixed 120Hz in SDR.</li>
<li>Turn it on for fast games where sharp motion beats a bright picture.</li>
</ul>

  </div>
</section>

<h2 id="what-is-black-frame-insertion-bfi">What is black frame insertion (BFI)?</h2>
<p>Black frame insertion is a motion-blur-reduction mode that drops a black frame between each pair of real frames. The point is to fix persistence blur, the smear you see when fast motion moves across an OLED. Asus brands its version Extreme Low Motion Blur, or ELMB.</p>]]></description></item></channel></rss>